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CONCEPT OF: Halo
Welcome to our periodic spotlight feature where we take a look at the concept art and design of a game or film. The intent here is to get the creative juices flowing, remind people what's out there and what's being done, and to not lose sight of the quality of professional work. We can also discuss what works and maybe what doesn't, what you dig, or what you DONT dig.
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Game: Halo http://www.bungie.net/Projects/Reach/default.aspx
Release Date: 15 November 2001
Company: Bungie Studios http://www.bungie.net/
Art Director: Marcus Lehto
Master Chief. Cortana. Grunts. Elites. Coven
CONCEPT OF: Guild Wars
Welcome to our periodic spotlight feature where we take a look at the concept art and design of a game or film. The intent here is to get the creative juices flowing, remind people what's out there and what's being done, and to not lose sight of the quality of professional work. We can also discuss what works and maybe what doesn't, what you dig, or what you DONT dig.
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Game: Guild Wars http://www.guildwars.com/
Release Date: 28 April 2005
Company: ArenaNet http://www.arenanet.com/
Lead Concept Artist: Kekai Kotaki http://kekaiart.com/
Wow, we're only 2seconds into this post
CONCEPT OF: Warcraft
Welcome to our periodic spotlight feature where we take a look at the concept art and design of a game or film. The intent here is to get the creative juices flowing, remind people what's out there and what's being done, and to not lose sight of the quality of professional work. We can also discuss what works and maybe what doesn't, what you dig, or what you DONT dig.
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Game: Warcraft / World of Warcraft http://www.worldofwarcraft.com/cataclysm/index.html;jsessionid=4D265B52FE7F6D055FD7B50DE6BCA772.blade25_02
Release Date: 1994/2004
Company: Blizzard Entertainment http://www.bl
CONCEPT OF: Project Offset
Welcome to our periodic spotlight feature where we take a look at the concept art and design of a game or film. The intent here is to get the creative juices flowing, remind people what's out there and what's being done, and to not lose sight of the quality of professional work. We can also discuss what works and maybe what doesn't, what you dig, or what you DONT dig.
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Game: Project Offset http://www.projectoffset.com/
Release Date: TBA
Company: Intel/Offset Software http://www.projectoffset.com/
Lead Concept Artist: Anthony Francisco http://ubermonster.blogspot.com/
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